You star as a lone pilot who must fly his mecha deep into the core of GUIS and destroy it before its too late, shooting your way through several enemy-infested stages (6 in the original, 8 in the arranged version) with the next stage being decided by the rank you get in the previous one. Unfortunately a recent super nova has caused the AI to go out of control, and threatens to use the same weapons and defensive capabilities that kept humanity alive in outer space to completely destroy them. In the game, the human race has been exiled out of the solar system, and now live a peaceful existence under the watchful eye of the GUIS AI. Two games in one pack (Psyvariar Medium Unit together with revision), Psyvariar is a vertical-scrolling sci-fi shooter. All these factors combine to make learning precise control a central part of the game. In addition, the player ship's rate of fire is rather slow by default and can be raised by shaking the ship left and right a few times and then keeping moving horizontally - as soon as the horizontal movement stops, the fire rate drops down to normal again.Īs in most other of the new Japanese style of shoot'em'ups, there are usually an extremely high number of enemy shots on the screen. The level backgrounds as well as all enemies are modeled in full 3D, with the action taking place in a vertically scrolling two-dimensional plane which moves through the level.Īs most of the other new-style SHMUPs, Psyvariar 2 has a gimmick: getting close to enemies or shots without actually being hit is called "buzzing" and yields massive extra score. As many other recently released shoot'em'ups, it combines basic arcade shooter gameplay with modern 3D graphics to liven up the genre. Psyvariar 2 is another specimen of the recent breed of "newschool" arcade shoot'em'ups (other examples being Ikaruga and Border Down). There is also an unlockable art gallery which will have more pictures added to it the further the player makes it through the game. The aspect ratio can be changed in the options menu in a multitude of ways, one of which means placing the screen sideways (for standing the TV on its side) to make it more similar to the original arcade cabinet's setup. When the meter is full, an "option" helper is added to Homura's side adding additional fire power. Killed enemies drop money, which is used to fill up a meter. There are also powerful special attacks which will clear the screen of all enemies or do massive damage to bosses. The sword slash has to be recharged for a few seconds each time after use. The more bullets are slashed at once, the higher the score multiplier will be. What sets this game apart is Homura's sword slash technique When used it makes the enemies' bullets bounce back towards them. There are several ways to dispose of the enemies in the game, where the common one is a projectile attack (as it the norm of the genre). The paths will meet up at the end of the stage however, so the boss fight will always be the same. Each stage has a branching path where Homura can pick which route to take. The player takes on the role of Homura as he fights his way through 4 levels filled with demons. Homura is a top-down shoot'em up of the bullet-hell persuasion. Homura refuses at first, but when he finds out that his mother was one of the victims at Osaka he picks up his sword and is ready to fight once again. While they don't want to release him, he is the only one who's blood is half that of an angel and half human making him immune against the Crystal's powers. But they can't do this alone, so they decide to use the prisoner Homura to aid them. In Heaven, the leaders of the individual heavenly families form a council with one aim. With this crystal he gains the power to control the thoughts of Shogun Ieyasu Tokugawa, and forces him to occupy Osaka castle and put himself in power using his newfound powers. An evil fallen angel steals the Divine Crystal, one of Heaven's untouchable treasures.
0 Comments
Leave a Reply. |